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Gaming / Entertainment
Ludo Game
A multiplayer Ludo game with real-time chat — up to 4 players, game rooms, animated piece movement, turn enforcement, and a Socket.io powered chat system.
Real-time multiplayer across up to 4 players
Integrated in-room chat during live games
Persistent game rooms with reconnect support
Overview
The client wanted to bring the classic board game Ludo online with a social twist — real-time multiplayer with an in-game chat so friends could play and talk without needing a separate messaging app.
Our Approach
We built a React frontend with animated game board and Socket.io for all real-time communication — dice rolls, piece movements, turn changes, and chat messages. The Node.js backend manages game state, validates moves server-side, and handles reconnections.
Key Features
- Real-time multiplayer for 2–4 players via Socket.io
- Server-side game state management and move validation
- Animated piece movement with dice roll physics
- In-room text chat with player-colour attribution
- Persistent game rooms: players can reconnect after a disconnect
Tech Stack
ReactNode.jsSocket.ioTypeScriptPostgreSQL
Impact
4
simultaneous players per game room
Real-time
chat and game events via WebSocket
<100ms
average game event latency
Interested in a similar project?
Let's talk about what we can build together.
