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Gaming / Entertainment

Ludo Game

A multiplayer Ludo game with real-time chat — up to 4 players, game rooms, animated piece movement, turn enforcement, and a Socket.io powered chat system.

Real-time multiplayer across up to 4 players
Integrated in-room chat during live games
Persistent game rooms with reconnect support

Overview

The client wanted to bring the classic board game Ludo online with a social twist — real-time multiplayer with an in-game chat so friends could play and talk without needing a separate messaging app.

Our Approach

We built a React frontend with animated game board and Socket.io for all real-time communication — dice rolls, piece movements, turn changes, and chat messages. The Node.js backend manages game state, validates moves server-side, and handles reconnections.

Key Features

  • Real-time multiplayer for 2–4 players via Socket.io
  • Server-side game state management and move validation
  • Animated piece movement with dice roll physics
  • In-room text chat with player-colour attribution
  • Persistent game rooms: players can reconnect after a disconnect

Tech Stack

ReactNode.jsSocket.ioTypeScriptPostgreSQL

Impact

4

simultaneous players per game room

Real-time

chat and game events via WebSocket

<100ms

average game event latency

Interested in a similar project?

Let's talk about what we can build together.